Thinking about design and other things:

What is Responsive Narrative?

The only way to win your player over is through their emotions.

David Hume wrote in 1739: “Reason is, and ought only to be the slave of the passions, and can never pretend to any other office than to serve and obey them.”
He was formulating this regarding what one needs to truly win someone over in an argument. But much of classic rhetoric knowledge can be applied to modern-day storytelling, especially since we narrative designers are faced with the daunting task to hook into and evoke our player’s emotions in an interactive medium while not limiting their player agency over it.

Twitter thread regarding Riot’s Project F