Metrodome

Rhythm-based Action Slasher Proof of Concept

In a world where synth flows through your veins, you have to prove yourself worthy to the audience by mastering vigorous combat to the rhythm of the music. The more beats you hit, the more intense the experience.

 

Role: Project Lead, Game Designer, Narrative Designer

Team size managed: 8

Store Page

 

Exciting proof of concept. It was the first project I lead/team I managed that was bigger than 4 people. With 7 other crazy folks, we set out to explore a unique combination of gameplay mechanics. Rhythm-based input meets free (no grid) action combat slasher. The more on beat you are, the more intense the gameplay; visual effects; feedback; damage.

 

Responsibilities

  • Game Design