Rave Cage Carnage

Unique rhythm-action roguelite proof-of-concept.

 

Studio: Tonkotsu Games UG

Status: Vertical Slice

Role: Creative Director, Lead Game Designer (Level, Narrative, Gameplay, Balancing)

Design team size managed: 4
As CEO, devs in the studio managed: 10

 

Overall responsible for how our game plays, looks, and feels and the studio’s relations to third parties. Responsibilities include lead/team management, game design with my fellow designers (progression, combat), balancing with distribution curves and custom tools, workflow/technical optimization, and narrative. 3C design, employing player personas and playstyles into the design process, collaborative vision establishing/keeping, and many more!