Star Wars Outlaws: A Pirate’s Fortune [DLC]
A tale of pirate captains, ancient tombs, and hidden treasures
In this new story pack, Kay Vess and Nix team up with the legendary Hondo Ohnaka on a journey of leadership that picks up after the completion of the main storyline of the base game. They’ll face off against captain Stinger Tash and her crew of Rokana Raiders, infiltrating the Khepi Tomb to uncover the secrets and hidden treasures it holds.
Role: Senior Quest Designer
Status: Shipped
Studio: Massive Entertainment
Publisher: Ubisoft
Release Date: 15 May, 2025
Platforms: PC, Xbox Series X|S, PlayStation 5
Shipped Quests:
- Dead Man’s Tale (Main Quest, Finale)
Responsibilities:
- drove and delivered the finale quest of the DLC with 3 endings with a focus on meaningful choices
- direct quest adjacent content teams in my quest regions to work with and incorporate the quest narrative
- establish and maintain deeply wholesome and uplifting quest cell teams per quest
- try my best to create an atmosphere of lightheartedness, fun, kindness, professionalism, empathy, and encouragement, while delivering content to the highest quality
- design, script, and maintain different types of realization
- script and maintain the quest logic with clearly readable documentation (checkpoint logic, narrative logic, player guidance, VOs, quest npcs, items, player experience, interacts, quest objectives, timings, bespoke events, living world events, flyovers, vignettes, npc moments, and many other things that player can experience during the quest) and work in close collaboration with level designers to ensure quest logic and level logic work hand in hand
- conduct progress reviews for my quests, gather feedback from the other departments and work with them to reach the optimal finished state
- plan, design, request and conduct progress reviews of deliveries and requested assets for my quests, provide feedback in each stage of an asset’s production to ensure it seamlessly slots into the quest and implement them (characters, cinematics, sequences, CAPs, sounds, music, props, quest items, bespoke GDIs, and many others)
- writing (intention passes for all realization in my quests)
- mentor new QDs

