Compete in randomly selected weird games against your friends. Between tentacle high-noon and racing butts, you’ll laugh while trying to figure out the right controls before they do.
“I love your stupid game” – Robert Prince, 2020
Role: Game Designer, Level Designer, Narrative Designer, Writer, Producer
Also: Audio Designer
Responsibilities
- Iteratively designed 10-15 minigame variants and prototypes
- Balanced all final minigames
- Designed various game systems
- Meta progression in form of comedic titles
- Modifiers, procedurality & menu flows
- Designed all levels for racing, fencing, and memory minigames (~20)
- Established and upheld a shared understanding of development goals and design pillars
- Designed menu flows and UI
- Responsible for the light-hearted juxtaposition humour in the game
- Wrote reviewed scripts wherever needed (random item spawners, player ID systems, audio managers)
- Wrote barks, UI texts, promo texts, and everything else in the game
- Set and managed to-dos and timelines for the team so deadlines would be met
- Rendered title screen and promo materials, recorded and implemented SFX