As a designer who has played a few (way too many) MMOs over the last 15 years (from Dungeon Runners, Flyff, WoW, Guild Wars 1, Aion, to Wild Star) and has designed pitches for some myself (including an Avatar project with @sdgiesselmann)
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
Here is my lunch break well spent: 1/16 pic.twitter.com/8z5exBzNt4
Progression 2/16 pic.twitter.com/vNhehUnlFl
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
Progression 3/16 pic.twitter.com/eVn3Vu73fR
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
Very good question! And is definitely a question the designers on Project F need to solve before release. Why did horizontal progression motivate players long-term in Guild Wars 1 but failed to do the same in Guild Wars 2?
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
My thoughts: 17/16 pic.twitter.com/c2eQCaCn6Y
Bonus: And what was even good about horizontal progression in the first place?
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
18/16 pic.twitter.com/fQT7AaL5yV
Engame 4/16 pic.twitter.com/gOxryd42Uz
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
Sense of Community, Housing (with a twist) 5/16 pic.twitter.com/4iYbEU7l1K
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
Monetization 6/16 pic.twitter.com/zX9WpJznI2
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
One of the fairer options for sure (& how Riot is currently monetizing Valorant & League), maybe even the fairest, if these high-quality cosmetics aren't fomo'd with limited availability
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 4, 2022
Proposal to solve the immersion-breaking process of purchasing goods with real money: 19/16 pic.twitter.com/vxqG3BDih3
Nations & Factions 7/16 pic.twitter.com/jeAR8l6xcK
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
Player Types, Game Flow 8/16 pic.twitter.com/IrlnQh6sUd
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
Abilities 9/16 pic.twitter.com/KLPwNXQP9x
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
I remember an "ability" to pray with light on you as Paladin on Legion, it was so insane. This kind of stuff is very cool.
— i 💚 humanity (@Alias_LeGnome) May 2, 2022
Respecting Player Time 11/16 pic.twitter.com/QaFVSiv8RI
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
Voting Systems? 12/16 pic.twitter.com/qU2kZ6zi5C
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
Datamine Protection 13/16 pic.twitter.com/HGjCOxr10J
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
Open World 14/16 pic.twitter.com/gHgdwGDzze
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
Designing for Convenience 15/16 pic.twitter.com/9YFnz8m4iD
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022
Thanks for coming to my TED talk 16/16 pic.twitter.com/QQ4CtK9pR1
— Sam Luckhardt 🖋🌹🖤 (@samluckhardt) May 2, 2022